Modelling and look development shark (VFX) wip
- Alex Soares

- 26 de jan. de 2025
- 1 min de leitura
This past week during one of my classes for Vfx visual effects look development lessons, i started this shark. In this lessons we have to develop the look of organic surfaces (like creatures, animals or something like that).

Modeling was done in zbrush (used zremesher/zremesher guides to streamline the process (focus was on look development but the topology is functional).

The bake process was performed in Substance Painter, and i begun the base Shark. Used a lot of Fill layers + masks with fill's to produced the details, i'll post a process later on in the week.



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