Modelling/Look development exercise - Last of us part II fan art
- Alex Soares

- 26 de jan. de 2025
- 1 min de leitura
Hello again, how are you?
Today I'm posting this prop/asset of an old guitar that I modeled and I'm developing the look for one of my classes.

The objective here is still to play with realistic surfaces, in this case also more detonated by time in a post-apocalyptic world. It was an asset I made based on one of the key elements of the Last of us part II game, it's a fan art. To texture i used Substance painter with some procedural materials, fill's with masks ( a lot of fill's by the way, i like to produce this way because it give more control/adjustments, you can see the organization in the image bellow), Photo manipulation via Photoshop, also some decals with Photoshop and hand painted some things such details like dirt, dust, and and old woods.
I also took the opportunity to play a little with foliage but its too flat for now, maybe in the future i'll create more curved normals and low poly meshe to fix this.



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